cmiVFX – Houdini VEX Vol.1
cmiVFX – Houdini VEX Vol.1
cmiVFX – Houdini VEX Vol.1 | 633M
Upon general request, CmiVFX is proud announce its two first volumes
of new series of Houdini videos about VEX and VOPs. VEX is one of these
things that makes Houdini really unique. Initially designed to be a
powerful shading language, its paradigm has been extended to enable
users to create new custom operators (like new SOPs, POPs, CHOPs). With
the Houdini visual programming philosophy, VEX comes as a new dedicated
context: VOPS where the data flow of your program is represented by
custom nodes that wrap mathematical functions. VEX programming is so
immense of a field that you could recreate almost half of the nodes of
Houdini in all context combined ! So we had to start somewhere. These
first two videos are an introduction to VEX/VOPs in the SOP context,
maybe the easiest one to master: this means you’ll learn how to create
new surface operators, new modeling tools, new deformers with VEX/VOPs.
It is at the same time an introduction to VEX concepts that are shared
among all the various contexts, that we will reuse in our videos about
rendering and shader development, or in videos about particle animation
.Seashells, global deformers, water ripples… while being a language
reference, these videos are intended to be a great cookbook for useful
mathematical formulas
Home Page: _http://www.cmivfx.com/tutorials/view/101/Houdini+VEX+Volume+1
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