FXPHD – XSI202 – Production with XSI
FXPHD – XSI202 – Production with XSI
English | MOV | MPEG4 Video (H264) 1152×720 23.976fps 269kbps | AAC 44100Hz mono 63kbps | 1.55 GB
Genre: Video Training
Lucas Martell returns with HIS Second Course, this time covering
Production concepts using XSI. The primary objective of the class is to
introduce some of the more technical aspects in a way that artists can
immediately and confidently take advantage of. The course begins by
discussing rigging, but in a way that’s designed to ease post-grads into
scripting, expressions, and eventually lead into the second half of the
term which applies the same concepts to the visual programming nature
of ICE.
Along the way we’ll also discuss pipeline considerations, including
custom tools to help speed up production, as well as some useful tips
for taking control of simulations. The class is aimed at a wide range of
people, from younger students who generally have not dealt with some of
these higher-level issues, to experienced artists who could benefit
from a more intricate knowledge of Softimage’s inner workings.
Content:-
Class 1: Expressions This class covers expressions
from basic construction, to more advanced scenarios with nested
functions and condition statements. Several examples are Shown Including
IK Feedback and a rig for horizontal window Blinds.
Class 2: Synoptic Editor This class begins with an
intro to some fundamental scripting issues, and moves onto some basic
scripts that are tied together into a control panel using the synoptic
editor .
Class 3: This class Autorigging Creates a Vehicle
rig using some expressions More Advanced, then builds an autorigging
script That CAN Assemble the rig on the fly from a Guide model.
Class 4: Building a pipeline An in-depth look at the data pipeline for PI, some Useful tools, and best-Practices.
Class 5: This class picks up several things we
couldn’t fit into the first four classes. We discuss some Additional
Rigging Tips and Pipeline, as well as some very cool uses for scripted
operators.
Class 6: ICE particles This class discusses several
tips and tricks with ICE particles. We create our own custom force
compound and introduce state machines. We Also cover some tricks Handy
to Keep in Mind When rendering ICE particles.
Class 7: This class addresses Several questions from
the forums Including Data Getting in and out of ICE, Fire and smoke
Shading, and using ICE Kinematics to create Custom constraints.
Class 8: ICE deformers Creating your Own Custom deformers using ICE.
Class 9: Simulation Case Studies Several tips and
tricks for getting the most out of simulations. We cover loopable cloth
Simulations, blending Simulations, and Rigid Body Several techniques.
Class 10: In this final class we address several
questions from the forums including selective particle trails, changing
particle colors based on a texture map, a very cool dominoes simulation
with ICE and some final scripting tricks for creating folders within
XSI.
Home Page: _http://www.fxphd.com/courses
Download Links:-
Mirror :-
Mirror :-
http://www.filefactory.com/file/4i3233hg0zj1/n/FXPHD_-_XSI202_-_Production_with_XSI.part1.rar
http://www.filefactory.com/file/5s1g7gn0fqtf/n/FXPHD_-_XSI202_-_Production_with_XSI.part2.rar
http://www.filefactory.com/file/nhami5m9ho9/n/FXPHD_-_XSI202_-_Production_with_XSI.part3.rar
http://www.filefactory.com/file/319iov46177z/n/FXPHD_-_XSI202_-_Production_with_XSI.part4.rar
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